Author Archives: gcandy

Anxious Objects: Crime and Punishment in China

Economic development in China is producing some of the greatest income disparity the world has seen. Growing along the inequality is a pervasive and palpable anxiety around political corruption, the abuse of power by the ultra-wealthy, and the difficulties for the average citizen to attain economic security in the midst of the fastest growing economy […]

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Gamification: Risk and Reward

Gamification people love the notion of incentives: a leaderboard, badges, ranks, points etc.  Incentives are a positive form of reward that many games use to engage users. What’s missing out in this approach however, is that rewards are not something you inevitably obtain simply by participating in play. Rewards in games are the result of taking […]

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Online gaming in China: Berkeley talk (updated video)

My good friend Steve was nice enough to edit my Power Point presentation into the video recording of my talk about Berkeley on February 25th.  This talk is from the World Craft: Culture and Business of Gaming in East Asia conference held on February 25-26th 2011.  You can find my abstract for the talk here.  […]

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Game Lecture Series

I just discovered IT University of Copenhagen’s game lecture series on Vimeo.   I caught the end of Julian Dibbell‘s talk about death in games yesterday and it seemed funny and interesting.  I am looking forward to watching the entire talk when I get a chance.

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War of Internet Addiction 网瘾战争

At the World Craft: The Business and Culture of Gaming in East Asia conference we were shown a  machinima made by Chinese World of Warcraft players entitled ‘War of Internet Addiction’ 网瘾战争’ (see the full video here with translation).  The drama/documentary covers a number of issues facing WoW players in China over the past couple […]

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online games in China – a bibliography – additions

I have added some articles to my bibliography of research on online games in China.  See the original list in its entirety here: Lee, YH and Lin, H. (2005). An Irrational Black Market? Boundary Work Perspective on the Stigma of in-game Asset Transactions. Proceedings of DiGRA 2005 Conference: Changing Views – Worlds in Play. (Taiwan) Lin, H. (2005).  Gendered […]

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The benefits of a university education in China

There is an ongoing concern in China about the lack of jobs available for university graduates, however for those who do manage to find a job, what kind of benefits can they expect for their years of hitting the books? Apparently, not much to begin with.  Recent college graduates are looking at salary about 300 […]

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The Geopolitics of Chinese Passports

A pithy example of the power of a few maps to stir up a good discussion.

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Upcoming Conference: World Craft: the Business and Culture of Gaming in East Asia

I am pleased to have been invited to give a talk at the upcoming conference “World Craft: The Business and Culture of Gaming in East Asia“.  The conference is sponsored jointly by the  Chinese Studies, Center for (CCS), Japanese Studies, Center for (CJS), Korean Studies, Center for (CKS), Institute of East Asian Studies, and the Berkeley Center for […]

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you nostalgia you lose, Chinese edition

“You nostalgia you lose” is a popular thread on English discussion forums like 4chan.org.   This kind of thread follows the general  “you ___ you lose” structure.  Other examples include  “you fall in love you lose”,  where forum users post pictures of individuals they find particularly attractive, or the ever popular “you rage you lose”, […]

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