Category Archives: business

War of Internet Addiction 网瘾战争

At the World Craft: The Business and Culture of Gaming in East Asia conference we were shown a  machinima made by Chinese World of Warcraft players entitled ‘War of Internet Addiction’ 网瘾战争’ (see the full video here with translation).  The drama/documentary covers a number of issues facing WoW players in China over the past couple […]

Continue Reading...

Upcoming Conference: World Craft: the Business and Culture of Gaming in East Asia

I am pleased to have been invited to give a talk at the upcoming conference “World Craft: The Business and Culture of Gaming in East Asia“.  The conference is sponsored jointly by the  Chinese Studies, Center for (CCS), Japanese Studies, Center for (CJS), Korean Studies, Center for (CKS), Institute of East Asian Studies, and the Berkeley Center for […]

Continue Reading...

Shipping Containers, ICTs and Development

The effects of the containerization of international shipping were profound.  International standardization permitted an increasingly fluid network of global and local trade.  Simultaneously, the widespread automation of loading and unloading containers put stevedores out of work and initiated a collapse of many port-side communities. As real time logistics informatics begins to transform the container shipping […]

Continue Reading...

Power-Leveling, FPS Style

While there has been a range of stories and research about Chinese gold farmers and power leveling services, I was a bit confused when I stumbled upon a story written by a Chinese power leveler.  The bulk of the article talked  the income that can be generated from various online games and the challenges in […]

Continue Reading...

Online gaming company offers new payment model in China

According to a report from 022net.com, Gold Mountain Software will soon become the first game design company in the Chinese online gaming market to offer an unlimited, fixed rate payment plan for day-to-day gaming. The reason that this is claimed to be a big step is that online games in China follow one of three […]

Continue Reading...

‘Girl’ Gamers in China

The latest China Internet Network Information Centre (CNNIC) report was published in October.  One part of the report which some business news sites have taken interest in, deals directly with women gamers in China.  The report does not go into great detail but they note that female gamers now represent 39.8% of all users and […]

Continue Reading...