Category Archives: design

Game Lecture Series

I just discovered IT University of Copenhagen’s game lecture series on Vimeo.   I caught the end of Julian Dibbell‘s talk about death in games yesterday and it seemed funny and interesting.  I am looking forward to watching the entire talk when I get a chance.

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Upcoming Conference: World Craft: the Business and Culture of Gaming in East Asia

I am pleased to have been invited to give a talk at the upcoming conference “World Craft: The Business and Culture of Gaming in East Asia“.  The conference is sponsored jointly by the  Chinese Studies, Center for (CCS), Japanese Studies, Center for (CJS), Korean Studies, Center for (CKS), Institute of East Asian Studies, and the Berkeley Center for […]

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The Anthropology of Star Trek: The iPad and the Future of Human-Computer Interaction

Many people have noted the aesthetic and design parallels between the iPad and Star Trek the Next Generation’s (ST: TNG) Personal Access Data Displays (PADD).  In a recent interview Michael Okuda explained that the foremost inspiration for the design of the PADD was budgetary.  The result was the use of aesthetically pleasing and easy to […]

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Blocks

Forgive me for a little bit promotion for some good friends, but I want to encourage you to download the recently released beta version of Blocks.  Aside from being a really addictive game, it is also a powerful example of how some of the most innovative games find their strength in beautiful simplicity.

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Economic Assemblages

A topic of interest for games researchers on multiple levels is the massive economic downturn that began in 2008.  Many are wondering how the crisis is affecting online gaming revenue both in terms of how many people are heading to places like LAN centres to play as well as how the crisis is affecting the RMT (real money […]

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