Category Archives: online economics

War of Internet Addiction 网瘾战争

At the World Craft: The Business and Culture of Gaming in East Asia conference we were shown a  machinima made by Chinese World of Warcraft players entitled ‘War of Internet Addiction’ 网瘾战争’ (see the full video here with translation).  The drama/documentary covers a number of issues facing WoW players in China over the past couple […]

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online games in China – a bibliography – additions

I have added some articles to my bibliography of research on online games in China.  See the original list in its entirety here: Lee, YH and Lin, H. (2005). An Irrational Black Market? Boundary Work Perspective on the Stigma of in-game Asset Transactions. Proceedings of DiGRA 2005 Conference: Changing Views – Worlds in Play. (Taiwan) Lin, H. (2005).  Gendered […]

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Power-Leveling, FPS Style

While there has been a range of stories and research about Chinese gold farmers and power leveling services, I was a bit confused when I stumbled upon a story written by a Chinese power leveler.  The bulk of the article talked  the income that can be generated from various online games and the challenges in […]

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Economic Assemblages

A topic of interest for games researchers on multiple levels is the massive economic downturn that began in 2008.  Many are wondering how the crisis is affecting online gaming revenue both in terms of how many people are heading to places like LAN centres to play as well as how the crisis is affecting the RMT (real money […]

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