online games in China – a bibliography – additions
I have added some articles to my bibliography of research on online games in China. See the original list in its entirety here:
- Lee, YH and Lin, H. (2005). An Irrational Black Market? Boundary Work Perspective on the Stigma of in-game Asset Transactions. Proceedings of DiGRA 2005 Conference: Changing Views – Worlds in Play. (Taiwan)
- Lin, H. (2005). Gendered Gaming Experience in Social Space: From Home to Internet Cafe. Proceedings of DiGRA 2005 Conference: Changing Views – Worlds in Play. (Taiwan)
- Lin, H and Chuen, TS. (2003). Problems in simulating social reality: Observations on a MUD construction. Simulation and Gaming 34(1), 69-88. (Taiwan)
- Lin, H and Chuen, TS. (2005). The ‘White-eyed’ Player Culture: Grief Play and Construction of Deviance in MMORPGs. Proceedings of DiGRA 2005 Conference: Changing Views – Worlds in Play. (Taiwan)
- Lin, H and Chuen, TS. (2007). Cash Trade Within the Magic Circle: Free-to-Play Game Challenges and Massively Multiplayer Online Game Player Responses. Situated Play, Proceedings of DiGRA 2007 Conference. (Taiwan)
- Lindtner, S and Szablewicz, M. (2010). China’s many Internets: Participation and Digital Game Play across a Changing Technology Landscape. China Internet Research Conference 2010: Internet and Modernity with Chinese Characteristics: Institutions, Cultures and Social Formations.
- Szablewicz, M. (2010). The ill effects of “opium for the spirit”: a critical cultural analysis of China’s Internet addiction moral panic. Chinese Journal of Communication 3(4). 453-470.